WHEW

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I linked my various online presences above until I can sort out this site a bit… 🙂

Wheeeewwww, it’s been over a year! A year and a half since I last wrote! I did have good intentions about writing. I kept ‘industry workshops blog post’ in my to do list for months after it ended (it was in Aug 2018… or maybe Sept 2018), until I realised it really wasn’t going to get done.

In short, I loved industry workshops, it was an amazing weekend full of friends, being able to meet some artists I admire, eating lots of good food, and having so much to learn and cram into my brain. It was so overwhelming, in a good way. But also in a way that meant it took me a long time to process all of it, and honestly I think some of the things I learned spilled out of my head and I’m going to have to revisit my sketchbook for the weekend to re learn it all.

Since then, though, I’ve moved house, and I don’t even know where the sketchbook is right now! We moved in May 2019 to our own house, another overwhelming and also stressful experience. But I’ve settled in now and managed to partially redecorate the spare room, which will also house my art stuff. I just need to get a book case and some other storage so I can unpack my art box – which has never really been unpacked since university (I was at uni 2009-2013)! So much to do. I’m also looking forward to unearthing all the piles of artwork I collected from my lovely friends and framing and mounting the pieces.

Apart from that news I will write a very quick general update: I’m still drawing and doing character-y things, but my idea of what I want in life has changed a bunch and probably requires a whole new post to elaborate on. I’m also still doing Japanese, attending a 20 credit evening class at Manchester university (did the same last year too). It’s a lot of work on top of the full time job… but I’m glad to be keeping it up.

Thanks for sticking by, if you happen to be reading still!

Mini Organisational Post

Hi all,

I’ve thought a little about how I want to organise my blog. I think I will make dev logs and art logs – since a lot of my art stuff won’t fit easily into development related things – I still do a lot of non-game stuff. Other stuff that doesn’t fit in those sections… I’m not sure yet. Perhaps there will be a misc or life log or perhaps I won’t try to make everything suffixed with -log! We’ll see.

Today it’s Sunday… I’ve been working on my 3D commission for a friend – a low ish poly female character model to be completed, textured and rigged. My friend is able to do mocap so she will be animated for a music video (or several). Exciting project!

Aside from that I’ve been feeling a little sluggish today and have been knitting a little bit. I’m going to walk to the shop soon for food shopping. After that, I’ll work on the commission a while more today and probably also paint.

Thanks for keeping up with me!

Long time no see

Hi friends,

It’s been absolutely ages since I’ve posted here. A bunch of stuff has happened, including moving to Manchester from Wales… Moving took a lot of organising and packing and time, so my portfolio work and other bits had to be put on the back burner, but I’ve settled in now and I feel more able to get things done.

For a while I have also been working in retail and other part time jobs while applying to jobs (a story for another time). I was hoping that moving to Manchester would give me a better chance at finding a job. I managed to get a job doing research work full time, starting two weeks ago, finally working regular hours again (I previously had to work retail shifts – also known as having to work every weekend and work til 10pm or later). So I’m really happy to regain my evenings and weekends and hope that this will give a better routine for doing art.

Now that I’ve moved, and I’ve started working regular hours again, I’m back to figuring out a new art routine and working out what I want to do. I still want to focus on games-specific artwork. I still want to work on my game project, Wander. I also have a reasonably big 3D commission to work on which I’m excited about.

During and after moving, in between getting a new job and so on, I managed to finish my low poly 3D model of a character for Wander; I’m thinking of just doing it all in 3D; I like the idea of bringing my on-paper characters to life a bit more.

I probably won’t be applying to games jobs for a little while as I have to learn all about my new job, but I will work on pushing my skills and improving my portfolio for my ‘ultimate’ goal. I need to clarify what my goal is a bit more, because it could turn out that I just want to work on my own game projects, but we’ll work that out.

I am thinking about changing my blog around a bit more, and making myself more likely to write on it. I’m thinking of switching to a more devlog like style of posting (not sure that my posts before were that far off from that, to be honest can’t remember), and focusing on my game dev-related pursuits with a smattering of other arts.

Now working in a research role, and learning about how companies operate, I’ve become all nerdy and tried to work out how my ‘operations’ work out; so I made myself a handy diagram to think about it all.

So I guess everything comes under my main handle, under which I’ve been posting for quite a while. I haven’t even got a shop really right now, except for a little redbubble, but maybe that’ll be a thing eventually. I actually have some traditional work which I started making to sell which I just need to tape up to a board and paint.

Mini update on my previous projects: seer project was completed, but then I realised I wasn’t happy with the design, so I’m adding some work onto that project and rehashing it, currently doing a turnaround. You can see a load of recent stuff on my tumblr as I have managed to keep it updated!

Anyway, those are some things for me to think about. This blog will change. Hope you are all well and thanks for sticking about!

Seer Project Progress

It’s been a while!

I’ve made a bunch of progression on my most recent big project, which can be found here on artstation.

I think I’ve come to a good milestone in it but I feel like there is always more that can be done… I thought I would share a couple of small, achievable ideas on how to improve and expand on the project. After that I might think about how to push my AJ project a bit further too, keeping in mind feedback from AJ and the artists at Creative Assembly.

For the Seer Project:

  1. Include detail and development on boot design
  2. Include detail and development on pauldrons
  3. Sketch out back view for most recent finished design and add notes
  4. Detail shot of staff and further development of its textures

Character design of an insectoid creature

For AJ Project:

  1. Back view of insectoid creature
  2. Pick a 3rd character to develop

I’m not sure if I will complete all of these but they at least give me a direction. In addition to these actions (during or after), I realise I need to strive to study more. Lately I have made some progress and I need to keep pushing forward.

2017 Review; 2018 Plans

Hi all, hope everyone is having a great festive period, whatever celebrations it might entail.

I’m just taking a little time to do an ultra quick review & set a few art goals for 2018.

2017

  • My digital painting skills improved a lot; as did my understanding of things like values, how to use colour, general technical abilities/knowledge within Photoshop
  • I learned more about the requirements for being a concept artist in terms of skill and also how to approach and structure projects – thanks to the mentorship and also feedback I got from IW
  • I vastly improved my etsy shop but it still has a long way to go
  • I got a basic understanding of zbrush which I need to build on in the next year
  • I started a commission that was out of my comfort zone (still working on it, deadline is around new year ish) but still achievable
  • I completed some portfolio projects
  • I drew pretty much every day in some shape or form

2018

  • I want to finish my current portfolio WIP – a character design – female
  • I want to complete a male character design and a creature design project
  • I hope to do one or more courses either through Schoolism, Skillshare, Lynda (3D tutorials here), AJ’s mentorship again or some other platform
  • I am working on rebuilding my sketching confidence in traditional media and I want to continue to do this – this ties in with the sketching every day mentioned above
  • I would like to further diversify my work (within the loose bounds of concept art) – for example to design some weapons, maybe some form of vehicle (not necessarily sci fi but could be a fantasy vehicle which would be cool), different types of people and so on

I also want to be more focused and determined but since that’s not as tangible a goal as the above I’m not including it in that list, more keeping it in mind when I can. Non art related, personal and craft related goals of mine include setting up an occasional art/craft night, buying less plastic-bottled drinks and eating a bit more fruit and veg (not surprising to be featured in resolutions).

This is all I can think of at the moment but I think I’ll probably come back and add more to 2018!

Have a happy new year all, let me know your resolutions or share your blog posts here if you like 🙂

Elysia

Shop Update

Hi all!

One of the things I keep meaning to write about (but then forgetting), is that I’ve updated my etsy shop! In October, etsy gave users up to 50 free listings to be used by the 18th, so I rushed to add some things into the shop.

I still intend to update the shop’s visuals, it still has the older banner and portrait, so at some point I will be rebranding it so it makes a bit more sense! I’m hoping to invest more time in the shop and to research into creating an income from an online shop, as it would be great to be able to create more and rely a bit less on my part time job.

But anyway, you can find a bunch of original drawings, many done in 2015 when I was living in Japan, and a handful of ones done during this year’s inktober. I have a couple more I’m hoping to add in soon.

There’s also a skein of hand spun yarn I made, only one right now, just to test the waters. I might add more as I have made some more that I intend to sell, but I haven’t yet decided if I want to put them all online or keep them for selling at a yarn fair/craft fair type event.

Thanks for reading all, and I hope that if you’re interested, you check out my shop ^^ a favourite/like or even share of the link would be greatly appreciated.

Have a great bonfire night! I’ll be heading to the local fireworks display with a few friends tonight. Bye for now!

Autumn Review

I thought I’d provide a short update post on what’s been happening since Spring ☺️

  • Robotpencil mentorship: I took the plunge and took Anthony Jones’ character design class in August. It was a month long course with a fairly hefty amount of homework (which was a good thing but a bit difficult with various summer social goings-on occurring as well). I struggled a lot in the beginning trying to work out what I wanted to do, and what the best workflow would be, but after two weeks things started to make sense. I learned so much, had great guidance from AJ and awesome classmates. At the end of the mentorship I had a fairly finished project for my portfolio. I could also push it further and beef my portfolio more (this will probably happen)… Anyway, it was so useful and I definitely needed some guidance. I’d do it again, I hope I can; but first I need use all the valuable feedback I received and work on that. 
  • Industry workshops: With a couple of friends, I headed down to London for this event. It’s a three day event with demonstrations and talks from artists of many different disciplines (concept art, animation, 3D modelling, etc) within the games/entertainment industry. There were a ton of great talks, some of my favourites were a demo on procreate (iPad drawing app), an anatomy workshop by Scott Eaton, a talk on Marvellous Designer, Even Mehl Amundsen’s eye opening talk on armour design and more. On top of these things I also got some helpful portfolio feedback from Sumo Digital, Sam Hogg (artist at Playground Games and also alumni from the Robotpencil mentorship) and a bunch of friendly and extremely helpful artists from Creative Assembley. Thanks to these people I now have a ton of actionable feedback to work on; and a way better understanding of how to structure a better portfolio. 

These have been my two main events of the Summer, and as we move into Autumn and Winter I will be using what I’ve learned to study and produce some portfolio work. I’m currently working on another character design project based on the structure of the mentorship homework and adding in the tips I got specifically from CA.

Aside from this, in June I transitioned to a better part time job with more convenient working days and hours. It’s been better but I’m still going to start applying to art jobs more regularly once I have a couple more portfolio projects complete. I’m also keeping up with Japanese classes in the hope that I will achieve JLPT level 2 before I am thirty! In between all this I also do a bit of crafting but I try to make sure I don’t do too much and neglect my art.