All the business

Hey friends, it’s time for my quarterly (perhaps?) blog post, and here we go with all of my updates on all the things that have happened since my last post:

  1. I learned to knit, after I saw Vera’s post on her blog linking to a great knitting tutorial. I have knitted a handful of scarves, hats, and one cardigan. I’ve started a sock, but it was too advanced for me! So I will do a few more projects before I move on to the sock. I hope to make a sweater next, along with some Christmas presents. Right now I’m finishing off a chunky snood which I hope to complete within the next hour or so, so I can wear it in the increasingly cold outdoors of Wales! I’m excited to make some more colourful and complex projects in the future when I have a bit more experience and confidence.
  2. While knitting and drawing, I’ve been listening to a lot of HP Lovecraft audiobooks on youtube, along with other writers of a similar style and/or time period. They’re really inspiring and I’m trying to write bits and pieces for our game dev projects (such as the Wander universe) inspired by the stories. I am also interested in re opening my etsy store at some point and would love to make it semi-themed upon Lovecraft styled things.
  3. My colleagues and I worked really hard this past month on a VR demo which I hope I can share with you all at some point! I worked mainly on environment assets and putting the scenes together in Unity. I also tweaked character textures.
  4. This week I finally got a chance to try out Zbrush! I had already watched a little guide tutorial on it but had not yet entered the program. Once I eventually got round to it, the UI was initially confusing, with controls being very different to anything I’d experienced before, but it was fun and I hope to spend some more time on it, and bit by bit I hope I can build my skills. I set up my own Zbrush challenge to work on, once inktober is out of the way.
  5. I’m working on a couple smaller game dev projects with Dirty Casuals so I will aim to create a blog post about them once we have some more bits to show – I need to create some more art assets for those. One of the projects needs to be completely open source, so I will be sharpening up my Blender3D skills again to get the models done for that one!
  6. Artwise – I feel like I definitely made some big improvements in my work during the first half of 2016. In the past 2 months or so, perhaps due to having to crunch at work and being tired after all that, I feel like I have plateaued for a while. I was feeling demotivated and anxious about drawing. I forced myself to get into inktober more and try out different things while working on inktober pieces, and then somehow I found myself enjoying it again. I feel like through my inktober pieces, while I notice a lot of mistakes, I have improved again. I can identify where I went wrong in these short, casual drawings, and then I feel like if I want to make these into more polished pieces, I know what actions I would need to take in order to improve them. It feels great to not feel bad about my art again and I will push myself to keep drawing and experimenting. I will also try to continue with Draw A Box lessons, I recently completed the 250 Cylinder challenge so I need to press on with my next exercise, drawing a variety of shapes in perspective, intersecting one another. It’s a little daunting but I’ll try and break it down into smaller and more simple tasks until I’ve become accustomed to it.

Well, those are my super quick updates, I’ll get back to you all soon as I continue trying to do lots of art!

Elysia

Wander

It’s a misty quiet Sunday and I have spent a good portion of time working on bits and pieces; chores, cooking, Calamity (our game), artwork, Japanese…

Calamity is being wrapped up at the moment – for the moment – we are hoping to get it to a playable demo state, we will release it and then see… if there is any interest in it or if we feel some more rush of motivation for it, we will build on it. There isn’t too much art to be done on it, except for tweaking here and there. I wanted to have different characters with different hairstyles and face textures running around, but that may be quite a bit of work for the coders, and it will turn out to be quite a lot of work for me too, so for now we will leave that. I have started working on the different hair styles however. I’ll post on here when Calamity is done, anyway!

Recently I set for myself the project of finishing up a few bits for my updated portfolio. I don’t have any aims for sending it out anywhere, but I did notice that it was quite outdated and I wanted it to reflect my more recent game-focused work. So that’s done; I definitely want to improve it, though, so I am working towards that from now onwards.

Another project of mine has been to do some visual development for a possible future project with the Dirty Casuals, our game group. I am doing game design and concept art for Wander, which is essentially a wizard dating simulator. I will reveal more about it when it has been developed a bit more! I just want to get all the basic art style, characters, story, etc. solidified before I actually write about the game full on. But, I can share these pictures I have been working on!

1 point 5

Initial sketches for Wander. During June there was a game jam called ilujam on itch.io, which was for romance themed games. So I worked on Wander designs for ilujam. I didn’t get as much as I wanted done and will continue working on it! These are some of the characters. They are awaiting further development!

2

Here’s some more work on one of the characters. Having listened to some concept artists talking about their work, and reading articles on the way items, characters, worlds, etc. are designed, I think I can keep pushing these characters further. For example, this is only an initial impression of Bruna. Some questions that have just surfaced in my mind – how does her belt work? At the moment it’s just a band of leather. And how does her chain fit around her waist and stay there? How does her hair work – does she shave the rest of her scalp apart from a small amount that she puts into pigtails? Or does her hair just not grow in certain places, because she is undead? Perhaps she actually just attaches some hair onto her head for aesthetic purposes.

Depending on the level of detail I want our game to be, perhaps these things will need to be further developed, or perhaps simply the original impression of Bruna will be enough for a relatively small game. If anyone has any thoughts, please let me know!

3

Here’s another character who I have been thinking about. In the top left corner is the original scribble in which I tried to identify the character. Bottom left corner is the second bit of work I did for him. But after having completed that sketch I realised that again I was kind of taking shortcuts like with Bruna’s design. So I tried to force myself to think about other avenues I could take the character, from what his horn shape would be like and his hairstyle. I also got feedback from my team mates about which bits they preferred. I have started working on his outfits in a separate photoshop file, and will test out a few different costumes for him. I also want to define how his face looks as well since in the iterative sketches, the base face I’ve used is a bit more youthful, I think, than the original sketch. Once those bits are cleared up I will start sketching for his character portrait. Since it’s a 2D visual novel, and quite a small game, I will probably just have 1 or 2 full paintings of him in game.

wands

Taking a little side step, here, to mix things up for myself I decided to think about what each wizard’s wand would look like. It was a nice and productive diversion to working on Billy (the character above). These are again just initial sketches. I will colour them in again and then probably work on each one’s design a little more extensively – again, it depends on the level of detail the game will take as to whether I should spend a load of time on these bits or not.

Where am I going next with this? Well, I’m going to continue to develop the characters, their props and the school to. I have also started to write some of the dialogue. If you’re interested in following the project, you can do so through my tagged posts on my tumblr or through the dirty casuals twitter feed.

This was a pretty useful post for me as I felt like I needed to write down some of my process and the questions arising from the character designs (especially Bruna). I hope that it can be of some interest to others. I am trying to push myself to thinking more about the DESIGN of things more as well as trying to improve my fundamentals, 3D work and so on. There’s a long way to go.

Anyway, thanks for reading xx

self manifesto

It’s been a year since I started working in the games industry, and during this time I’ve started to look at my work more critically. I want to improve my fundamental drawing skills and I hope that in a few more years I can specialise in visual development/concept art. So, a month ago or so I started to think about creating a little manifesto for myself – after talking with a coworker who wanted to clone himself for productivity and make a manifesto for his clones.

I’m generally wary of things like new year’s resolutions and drastic measures so my manifesto is a little gentler and pretty flexible. I’m still working on it as I know I need to factor in my job and also time to ‘relax’ (ha ha ha).

At present I already make a point of drawing almost every day (usually every day unless there’s some giant social commitments like weddings to attend… actually I drew at the last wedding I went to) and have managed to keep up with some Japanese. If I have a weekend free I will spend at least a day working on digital art related things (illustrations, masters study, photo study, artwork for our games) and I feel like I learn a lot during these days. Still, there’s a colossal amount more to learn and there always will be!

Things I want to do:

  • draw every day
  • try to work on 3DS Max tutorials a little each week
  • work on video game projects with the dirty casuals every weekend during which I’m not travelling around the UK
  • keep up with Japanese revision
  • Japanese grammar study either in class or at home when I have no class

Things to play around with sometime:

  • mech
  • male characters
  • architecture
  • material studies (feather, honey, skin, etc.)
  • facial features studies
  • knitting
  • find the motivation to do drawabox.com in its entirety (cannot put this in the above list yet because I do not yet trust myself to fight on with this project!)
  • zbrush
  • water in landscapes
  • interiors – 3d space – perspective

enter title here

This post has been a long time coming. Well, four months later here we are… I have a lot of stuff to update you all on so as is custom it’ll be another bunch of headers with writing about things that may interest approximately two people (parents).

Calamity

Our indie game dev project went on hold for a little while because my programmer teammate Boomer was working on a separate project (one which I did some commissioned work for anyhow!), but luckily last weekend we were able to spend the whole time game jamming. Our group of 3 also grew to 4 when we successfully coerced my landlord/coworker programmer into joining the project. We made quite a lot of progress during the weekend and you can see it in the youtube video below… we plan to game jam again soon too!

Regarding all the art assets for the game, I’m slowly trawling through them; there is a ton of work so I need to reassess the situation and work out all my priorities. The main things that really should be done are the player and monster models, with animation. I have been putting it off for a while though, since for a long time my modelling skills weren’t up to the task. Now I think I could probably pull it off, but have been postponing beginning since it’s such a daunting task. Tonight I’ll probably stick to some little jobs for Cala.

Work

Since starting at my work place I have learned a whole load of new things… and recently I’ve become a lot more confident with 3D modelling. I feel able to model and texture regular assets for our game when needed, and I also started helping out with character modelling. I’m still learning how to be more efficient in my working methods – but I’m enjoying the process of making things. Today I finally learned about cloth simulations in Blender3D and it was a bunch of fun.

Soap

Since my last post I have made two batches of soap – one peppermint and one strange concoction in which I ended up not following a recipe… it ended up smelling like cake? I used honey, vanilla and chamomile. My friends have been testing out the soap and it’s gone well! The 2nd batch is just about ready for testing. Once I’ve used up more of it I’ll start on a 3rd batch!

Band

I’m in a band with my friend Stu. I’m super rusty at saxophone and I have no keyboard at home so I can’t practice the keys so much… I will hopefully be able to buy a keyboard soon so I can be better!

 

That’s all for now – just a quick update on my projects! Hope you are all well!

Updates, Christmas, Artists to look at

Hi friends, as usual it’s been a while. I thought I’d share some updates on my projects, plus some sketches I did today, and a list of artists who were recommended by Audrey Kawasaki on some instagram account (an online art gallery? I can’t remember which) – I wanted to list them to share the awesomeness of these artists, but also I want to make sure I don’t lose their names!

Updates

  • CalamityNow that I have an OK level command of 3D modelling and texturing, I’m starting to go through the old models that I made while learning 3D, and I am remodelling and texturing them. I am also building up a test level as I go. We are hoping to apply to show our game at indie games development conventions so I will let you all know more as time progresses. I’m also updating our game’s redbubble shop with stickers and other bits.
  • Music: I finally picked up my saxophone after a long time (years) of not playing. I am going to attempt to be in a band. We had our first meeting yesterday, so I will need to work out pieces to play for each song, and I must get back up to speed with playing and sounding OK at least. More information about this as it develops!
  • Job: Work’s going well, we’re currently making a rally style racing game which will be released in March 2016!
  • Craft: I’m hoping to start crafting again. I would like to give my little shop a renewal at some point, so that I can get sewing again. I’m feeling really inspired by thebeastpeddler on tumblr, I have bought myself one of their plushies! Please check them out if you like cute, dark plushies.
  • Painting: In my spare time I have been trying to keep up with digital painting. I have been working on more finished pieces, as I usually end up just sketching stuff quickly so that I can post it faster. I must be more patient! You can see my latest painting below!

digitally created painting of a male character with 2 horns and purple skin, with a background of flowers (possibly carnations)

Christmas Sketches

I wasn’t going to send Christmas cards, but then I got a few, so I made these quick cards to give out. I made some spares in case, too 🙂

Artist List

CALAMITY

Hey friends,

As you may have already read, I’ve been wading through blender3D, learning how to make 3D models. I’m still a beginner of course, and if you want you can always follow my progress on tumblr 🙂

I started learning 3D both for my job and also because I wanted to work on an indie game dev project with my friends. Now, it’s underway! So I want to introduce you to Calamity. If I had to describe it shortly I would say something along these lines: Low poly 3d hide and seek multiplayer with monsters. Be the last one standing. It’s set in a boarding school and you play a student. We’re making it using the game engine called Unity, which is also what I use back at work.

Here's a little Calamity-related sketch that I made recently, just while I was thinking of what kind of 2D art I want to put in the game - e.g. for menus, logos, etc.

Here’s a little Calamity-related sketch that I made recently, just while I was thinking of what kind of 2D art I want to put in the game – e.g. for menus, logos, etc. I actually played with making a mini redbubble shop for stickers and fun Calamity related things.

I would say that we’re still in the early stages of development, but I thought I’d like to share with you all a few bits and pieces. I’m working on it with Boomer and Mikey. Boomer’s the programmer, Mikey’s our music man and I’m the artist. I’ll be dealing with all 3D stuff and 2D artwork too.

So far, I’ve made some sketches and a handful of 3D models to put in the game, e.g. a desk, chair, book, etc. which you can see below.

book

For some reason this book took me ages to work out. I just couldn’t think of a smart way to make a simple book object. I thought about it a lot overnight and then I realised how easy it would be after all. 

desk

A school desk for our students. Perhaps we should give the high school a name?

I’ve intentionally kept them simple, since I’m still learning! I’ve started the model for the player character, but of course it’s taking a little longer to do since it is more complex and will need to be animated in the future. I am using this tutorial series on youtube to learn how to do it.

Calamity Player Character Work in Progress

Our student protagonist – well, there will be a number of students to choose from hopefully – a base body, which I will next unwrap and texture. Then, we will have custom heads with different hairstyles, I hope ^_^

Not all of my models and bits have been implemented in the game, but I will still try get some videos and screenshots to share with you on my next Calamity related post!

I feel excited about it all and want to spend tons of time on it, even though I do find it difficult since I am learning so much new stuff… I’m trying to make sure however that I balance my free time well so that I don’t burn out since work’s pretty busy until March or beyond. My plan is to get lots of bits done that I can eventually improve when I know more.

I’ll keep working at it slowly but surely, and I hope to share my progress with you all. If anyone has any questions though feel free to ask!

my 3d journey

Hi friends,

It’s been a while, as always! I have been thinking for the past couple of weeks that it is probably time to check back in again over here…

I’ve always been a 2d artist, and my drawings have also looked very 2d – I avoided using perspective in my work because it was daunting and all very organised, unlike my messy sketches.

But, if I didn’t already mention, I need to get a handle on (of?) 3d art for my new job. I also have been wanting to learn how to make 3d models for a while! So perhaps since a month or more ago, I’ve been doing short tutorials on blender. All of them are free on youtube! Mostly I followed a tutorial series by Jacob Lewis to learn the basics of the UI and then I did lots of little tutorials by Manuel Graphics. If you want to learn and are a bit nervous about it, I really recommend downloading Blender 3D (it’s free) and doing some of these tutorials to get started.

image of a 3d model hot air balloon above the sea with a blue sky

I’ve been putting my 3d stuff on a new tumblr I made – also I’ve been reblogging on to my main tumblr too – to keep track of my progress. If you have any suggestions, or perhaps even any questions, please let me know.

So far I haven’t done that much 3d stuff in my actual job, as I have been mostly doing visual development and game design for upcoming games and then working on environments for another more developed game in Unity (a free game engine – you can build games using it), which I am also learning to use… but, I think as I learn more I will be able to become more useful at my job.

image of a 3d model nintendo ads game console in pink with a grey background

AND, if you want to do art related things in the games industry, I would recommend both learning 3d modelling in Blender (or another program like 3DSMax) and getting acquainted with Unity.

In other news…

Some of my 3d stuff I’m making is for a small indie game project which I will give more information on soon! That is, when I’ve gotten my act together and produced more assets…

I have a giveaway at my tumblr! Please join in by reblogging/following if you would like and are on tumblr… Or, if you are on wordpress and want to join, please leave a comment telling me about a new skill you want to learn – make sure you enter your email or a way for me to contact you when you do comment, though.  I would really appreciate it, otherwise it may end up me just having a prize draw among my real life friends! The prize is an item from my shop, whatever you like.

artist giveaway of 1 item from the shop, ending sept 7th 2015

I will try to do more giveaways in the future.

Spring finally came – and then came summer – and then I came home

Well, I started writing this a long while ago – and now, I’m home – so I’ll share the short bit that I originally wrote, plus my own update.

So, a long while again, as is usual for my blog at this time. Spring has finally come! I was waiting and waiting in March and then at the beginning of April (I think, it’s been a while though, so…) we finally had some hotter days. Now, the temperature is usually above 20c on a good day, so all is well. It’s probably hotter than the UK is right now. Work-wise, things are as usual. I’m busy a lot of the time and there are many projects to work on and often there isn’t enough time. I hope I can make some better progress on them by the end of this month. Today is Wednesday, so I start at 11am and finish at 8.30pm. It would be 8pm but I decided I’d prefer to have an extra 30 mins break in before my last class so that I can be more prepared and energised for it. While it’s nice getting to sleep in until 9am I do prefer starting early and finishing at a regular time, so I can spend time doing other things in the evening, or seeing friends. At least I have the weekend for that, though. I also have some fun news to tell you all soon, but not yet. More on that later.

So what has happened since then? Hmm, well, I can’t really remember Spring all that much. I had a couple of days off during Golden Week and my friends and I went to Aomori prefecture, to Lake Towada. At some point we also went to Akita prefecture, to Kakunodate, but I think that was before. Then, Spring was fast, there was lots to do, and summer came around. It got really hot – one day it was 32c, which was way too hot for me! But, it was an experience I guess.

Summer was busy as I was set to finish on June 16th. So, I spent some of my time preparing for that. When I finished work on June 16th, I then had a few days to close everything up, clean up and so on, which was pretty stressful for me.

I’m pretty tired at the moment so I don’t know what else to say, really!

Before leaving Japan I also spent some time with some good friends, and we had good food (sushi) and a party the night before I left Morioka. I also had some kind friends who escorted me to the station to catch my night bus to Tokyo the next evening.

I’m going to miss Japan and I miss a lot of my students too. But I have somewhere to go for the moment and I will definitely be back to Japan whenever I can visit.

Yesterday, I moved into my new place in Aberystwyth. Well, not new as it is the same home that I stayed in during my masters year. I got a job! I am starting tomorrow. It’s art related. I will elaborate on it soon. It’s a Mon-Fri job which I am happy about – I look forward to having the whole weekend free to meet friends or travel. I’m also hoping to reintroduce my online shop, selling art and crafted things. I will post more when I have more information!

Anyway, thanks for reading this very fragmented post and hope you are all well. More news soon.

recentlies

Hey friends, it’s been such a long while! I can spend a bit of time online tonight as I won’t need to get up until later tomorrow, so I popped on to wordpress because I have been thinking about updating my blog for a while now. Then, I discovered the beginnings of this old post, from 9th February. It’s now the end of March! So please enjoy the beginnings of my old post and then after that, the start of my new post.

Early February 2015

Life has fallen again into its usual patterns here. I do the work thing in the first, main part of the week. On Saturday night after finishing work I usually crumble to cravings and go get an Indian takeaway. We used to have Indian takeaways every weekend back at home. In the second, smaller part of the week, I try to catch up with chores, study some Japanese, and attempt to negotiate a sort of social life, as much of a social life as possible for a shy, introverted type person like me.

The routine part is good, I suppose, although lately I’ve also been a little stressed about my job. This is mainly because I want to be the best I can be, and I want to deliver worthwhile and exciting lessons to my students so that they’ll enjoy themselves and want to come along. I want to give them something positive.

There are a few events and bits and pieces coming up at work and that’s exciting, because it keeps me busy and gives me new experiences, although I usually end up feeling nervous too.

Late March 2015

Brief weather update: we may have had the last snow of winter last week. We’ll see – my student said it could even snow in April. I have my fingers crossed because I don’t want to continue with using 5 blankets, onesie, jumper, tracksuit bottoms and a hot water bottle at night. Please hurry up, Spring! I’m looking forward to sakura.

Well, we’ve moved on quite a while from my last post. The events that I wrote were approaching… I can’t really remember what they even were. But, I suppose that means they must have been ok.

As for updates on things like my social life… I think that’s improved somewhat lately. I have gotten to know some friends a bit better and it is nice to feel a part of a group. Unfortunately though, a lot of people are leaving this Spring. Moving back to home countries, or getting jobs in different parts of Japan… I hope they have lots of fun and I wish them all the best. It was lovely to meet them and I hope I can meet them again. Still, more people are moving on soon! I will miss these people!

With the Indian takeaways… I have been trying to convince myself to stop having them for the sake of my health, but I continue. Although I hope I can call myself a little less indulgent than before. Recently I have been enjoying cooking and making weird salads. I have discovered how amazing avocado is and try to find a way to add it into any dish I make, but I am usually too impatient for it to ripen and end up eating weird, hard avocado slices.

I feel like my Japanese study is going well lately. Vocabulary and kanji are good and I have been able to maintain these reasonably well despite spending less time studying them (I want to catch up, though!). Grammar is a stumbling block. I know a lot of people think that immersion and memorisation of sentences is the best way to learn things… despite this, I still enjoy working through a text book and studying grammar. I still get the immersion bit from living within Japan. I do plan to start memorising sentences in the future though (a la AJATT.com), but not now. And that’s okay, because I’m not in any rush to reach N2 level.

Lastly, with art, I have been keeping up a sort of routine in that I usually try to get several hours solid drawing time in every Monday, my 2nd day off. It’s been pretty good. I have tons of ideas, however, yet when I come to execute them I feel confused and not sure how to proceed. The technical bits are ok, but just coming up with a meaningful composition is hard for me. Maybe I’m scared/intimidated, maybe I just don’t have it in me to do that kind of illustrative work – this is something I definitely fear. I should probably start with thumbnails first instead. Try different ways of starting out. Do you think that for some people it is just impossible to do something? Or is it possible to learn something that comes unnatural to oneself? Is this even unnatural to me or am I just lazy? Ok, less questions. I will just keep going and somehow try my best.

This weekend, I have an extra day off so perhaps I will either go explore a new town or I will use this time to super recharge myself, clean everything, catch up on studies and draw loads.

Recent Links

Portfolio: Yay, I finally updated my portfolio a little bit. My friend sent me a photo of the packaging I designed for him, so I uploaded it to my portfolio along with some recent sketches, and updated my description. If you have any tips about my portfolio (or actually, anything in particular) please let me know.

Tumblr: Since I mentioned that I’ve been keeping up with my art pretty well I thought it makes sense to remind you, my dear friends, this is my tumblr, where you can find all of my sketches.

James Victore’s Youtube: So I found out about this guy last year before I moved to Japan, watched his Skillshare videos, and watched loads of his Youtube videos too. He has even more now! So tonight I’m listening to even more! He’s funny, and very motivational for artists! Please listen and enjoy.

Thanks as always for reading. I hope you had fun. I am sorry there are no pictures in my Japan based blogs because I am tired and want to listen to videos now! If you want a picture-based experience of my life, I recommend just following my tumblr.

Elysia

incoming

Dear friends,

it’s been over a month since my last post as I have been pretty busy with a few things. Hope that’s okay! These things include job applications, driving lessons, work, etc. I might have more news on the job front shortly but for now I’m going to wait and see once things are a bit more certain before I relax a bit and will also make a proper post on it. My driving exam is also tomorrow so I’m more focused on that for the time being. Edit: I passed 🙂

Aside from these commitments, I have managed to do a reasonable amount of art 🙂 I completed a new personal illustration for my portfolio, and a poster for a couple of great friends who are playing a gig in Finland on 4th July! You can see them both below. My friends unfortunately don’t have a website yet but as soon as they do I’ll probably link it. I’d like to keep making stuff for their music as I love their style and also want to keep creating things that could go into my portfolio!

Hmm, so let’s look… Last time I wrote about printmaking, painting and illustrator. Since then I have done some more work on illustrator, trying to get a bit more comfortable with the software. I feel a lot more confident with the programme, but still not great, and at the moment I don’t really have a reason to use it. I’ve come to realise that my work is much more weighted towards illustration than design (probably obvious to everyone else), but I will try to give design more of a go when I get relevant projects.

As for painting and printmaking, I haven’t done much more of those. I was planning to go to my old university for a visit to pick up some more materials, but haven’t got there yet. It is a 6+ hour journey via train and it costs a lot, but it is something I will be doing over the next month and a half. It’ll be good to see some of my friends there.

I’ve also been carrying on slowly but surely with the game design. It has been a challenge as I’ve been doing pixel art, something I’ve not done for years, and also I have had to pixel buildings and backgrounds. I try to make myself do a few hours every few days and am making good progress. I learned quite a bit about colour theory as well from reading a bit about Syosa, a great pixel artist. I recommend reading the short interview if you’re interested in cute illustrations, pixel art, and/or great colour palettes.

Screen Shot 2014-06-28 at 22.50.48

So… a few other things that I have done (which were waiting on the massive to do list)… my shop is finally done and you can find it here! Recently I’ve been playing with shrink plastic to create little badges. The medium is fun although a considerable amount of attempts have been unsuccessful. It seems pretty temperamental and the surface can get smudged so easily! But I’ll keep going, continue practising and hope that over time my badge casualties become fewer.

Here’s a few examples of the badges, some of them I’ve decided not to put up in my shop as they are not quite high enough standard. I bought some acrylic spray on lacquer to protect the surface of the badges, but actually they just ended up having fluff and dust stuck to them 😦 so I wasn’t happy about that. Some of them are discounted in the store because of that.

I’m thinking of doing a give away too! More details soon.

I think that’s all for now. Right now I’m actually volunteering at the local gallery, I was left to look after front-of-house while the others went to a meeting. And soon, I shall be off as I haven’t yet had any lunch and my stomach is twisting around hungry.

Lots of love

Elysia

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Ooh man there’s so many things to write about. I apologise for this being all over the place, my excuse is this is a personal and non profit making blog, so a lot of this is pretty casual and non structured. So I don’t overburden this already-busy post, I’ll write about these things next time:

  • Organising life class with a friend
  • Planning an artist collective
  • Update on the poetry book project
  • Encouraging a friend to write her story so I can illustrate it 🙂