SS17 Project List

Well, I have a bunch of projects I’m working on, plus some upcoming ones, plus some dreams of future challenges and portfolio developments. So, I’m going to make a little list for myself and anyone else who happens to be interested! I’ll divide them up into sections; since my desired project list is pretty long!

My motivation from last summer, which kept at a low simmer throughout autumn and winter (thanks to burn out, I think?), has reignited somewhat; so I want to take advantage of that and push myself more once again to learn and improve on my artwork.

Before the new year I had lower levels of motivation. I made sure to draw pretty much every day and tried to work on some projects, so that was good; but now I’m back to normal I want to make better use of my free time and put in more hours – hopefully consistently from now on.

In progress list updated 26th May 2017 – progressing well!

In Progress

  1. Character Design – Portfolio work – designing an elf bard healer. So far the general costume is done. To do; some hair/facial sketches, expressions, prop design, additional details added to further customise her character and of course some notes and development of her story which should affect all aforementioned bits.
  2. Character Design – Practice/Portfolio – Design creature body (blue skin) – finish shade and highlight, create some variants on hold while I work on more pressing projects
  3. Character Illustration – Practice/Portfolio – finishing off a painting adapted from a character sketch. Background needs finishing. Potentially can develop character from this illustration on hold, potentially to repaint!
  4. Logo Project – working for a logo for a friend, non-portfolio – short term task finished!
  5. Character design commission – turnaround style design – commission for a friend, currently over halfway complete, highest priority finished!
  6. Sketch cleanup – I started painting an alien for fun, it turned out to go well since I was enjoying myself, I’m gonna clean him up a bit and put him in my portfolio 🙂 finished!

 

2D Art – Priority – Character work

  1. Expressions Challenge
  2. Pose Challenge – 50 sketches
  3. Foreshortened/Action Pose Challenge – 50 sketches
  4. Couple/Group Pose Challenge – 25 sketches
  5. 14 Animals in 14 Days Challenge
  6. Design characters for the dusty library project – Started, but probably want to go back and do more iterative sketches of the characters as I did not do that enough.
  7. Draw a box – Started working on it again! Finally completed the exercise that scared me, and felt like I made progress! Doing a little bit each day.
  8. Art Improvement Hell Challenge – I got to #7 or #8!
  9. Design characters from a book – perhaps Annihilation (Jeff Vandermeer)?

Game Dev

  1. Odyssey Jam – March ish, 2D story game jam with my friends at Dirty Casuals. As it’s a jam, and a fairly short period of time, I’ll unlikely come up with super polished pieces, but it will be a good exercise in sharpening my skills, experimenting and probably painting a ton of things I wouldn’t normally paint! Done! Find it here.
  2. Zbrush Lessons – I want to make a point of making a concerted effort to learn Zbrush within 2017. I will do this! And it will be fun! – Started working little by little in Zbrush and feel a bit more comfortable using the controls and understanding how sculpting works!

 


I was going to have a section on craft, but I’ve decided now that I want to keep this art focused – as that’s where I want to direct most of my learning energy. I will use crafting (knitting etc.) when I need to take breaks from artwork. I’m also trying to work on taking my sketchbook out with me (rather than my knitting) and using that during my free time instead.

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100 faces challenge

Recently I decided to try and draw 100 faces within a week. I got the idea from watching videos by artist Nadia Enis, she suggested doing this challenge and other similar ones in order to get motivated, enjoy and experiment with art. I really recommend checking her work and her video series out!

I managed to do all 100 faces, and I’m looking forward to taking on another art challenge soon – perhaps 14 different animals in 14 days (studying 1 animal, multiple sketches, per day) or 50 poses in x amount of time, 1 environment drawing per day, x amount of compositional thumbnails per day, etc.

But first! I’ve decided that I am going to alternate between taking on challenges and working on portfolio projects. So – next up – I think I’m going to be doing some more character concept work. If you have been following my work, you may know that I have already been enjoying the world of character concepts and world building with my project Wander (a wizard dating simulator!), but for the next portfolio piece I think I’m going to create a standalone character. Wander has a particular visual style to it and it might be nice for me to explore other different ways of creation. It’s likely the concept will be of a similar vein, since it’s by me, but for this one I don’t want to put that limitation on it! I will keep you all updated, anyway.

For now, please enjoy these 100 faces.

15 drawings of faces for a drawing challenge

15 drawings of faces for a drawing challenge

15 drawings of faces for a drawing challenge

15 drawings of faces for a drawing challenge

15 drawings of faces for a drawing challenge

15 drawings of faces for a drawing challenge

10 drawings of faces for a drawing challenge

All the business

Hey friends, it’s time for my quarterly (perhaps?) blog post, and here we go with all of my updates on all the things that have happened since my last post:

  1. I learned to knit, after I saw Vera’s post on her blog linking to a great knitting tutorial. I have knitted a handful of scarves, hats, and one cardigan. I’ve started a sock, but it was too advanced for me! So I will do a few more projects before I move on to the sock. I hope to make a sweater next, along with some Christmas presents. Right now I’m finishing off a chunky snood which I hope to complete within the next hour or so, so I can wear it in the increasingly cold outdoors of Wales! I’m excited to make some more colourful and complex projects in the future when I have a bit more experience and confidence.
  2. While knitting and drawing, I’ve been listening to a lot of HP Lovecraft audiobooks on youtube, along with other writers of a similar style and/or time period. They’re really inspiring and I’m trying to write bits and pieces for our game dev projects (such as the Wander universe) inspired by the stories. I am also interested in re opening my etsy store at some point and would love to make it semi-themed upon Lovecraft styled things.
  3. My colleagues and I worked really hard this past month on a VR demo which I hope I can share with you all at some point! I worked mainly on environment assets and putting the scenes together in Unity. I also tweaked character textures.
  4. This week I finally got a chance to try out Zbrush! I had already watched a little guide tutorial on it but had not yet entered the program. Once I eventually got round to it, the UI was initially confusing, with controls being very different to anything I’d experienced before, but it was fun and I hope to spend some more time on it, and bit by bit I hope I can build my skills. I set up my own Zbrush challenge to work on, once inktober is out of the way.
  5. I’m working on a couple smaller game dev projects with Dirty Casuals so I will aim to create a blog post about them once we have some more bits to show – I need to create some more art assets for those. One of the projects needs to be completely open source, so I will be sharpening up my Blender3D skills again to get the models done for that one!
  6. Artwise – I feel like I definitely made some big improvements in my work during the first half of 2016. In the past 2 months or so, perhaps due to having to crunch at work and being tired after all that, I feel like I have plateaued for a while. I was feeling demotivated and anxious about drawing. I forced myself to get into inktober more and try out different things while working on inktober pieces, and then somehow I found myself enjoying it again. I feel like through my inktober pieces, while I notice a lot of mistakes, I have improved again. I can identify where I went wrong in these short, casual drawings, and then I feel like if I want to make these into more polished pieces, I know what actions I would need to take in order to improve them. It feels great to not feel bad about my art again and I will push myself to keep drawing and experimenting. I will also try to continue with Draw A Box lessons, I recently completed the 250 Cylinder challenge so I need to press on with my next exercise, drawing a variety of shapes in perspective, intersecting one another. It’s a little daunting but I’ll try and break it down into smaller and more simple tasks until I’ve become accustomed to it.

Well, those are my super quick updates, I’ll get back to you all soon as I continue trying to do lots of art!

Elysia

Wander

It’s a misty quiet Sunday and I have spent a good portion of time working on bits and pieces; chores, cooking, Calamity (our game), artwork, Japanese…

Calamity is being wrapped up at the moment – for the moment – we are hoping to get it to a playable demo state, we will release it and then see… if there is any interest in it or if we feel some more rush of motivation for it, we will build on it. There isn’t too much art to be done on it, except for tweaking here and there. I wanted to have different characters with different hairstyles and face textures running around, but that may be quite a bit of work for the coders, and it will turn out to be quite a lot of work for me too, so for now we will leave that. I have started working on the different hair styles however. I’ll post on here when Calamity is done, anyway!

Recently I set for myself the project of finishing up a few bits for my updated portfolio. I don’t have any aims for sending it out anywhere, but I did notice that it was quite outdated and I wanted it to reflect my more recent game-focused work. So that’s done; I definitely want to improve it, though, so I am working towards that from now onwards.

Another project of mine has been to do some visual development for a possible future project with the Dirty Casuals, our game group. I am doing game design and concept art for Wander, which is essentially a wizard dating simulator. I will reveal more about it when it has been developed a bit more! I just want to get all the basic art style, characters, story, etc. solidified before I actually write about the game full on. But, I can share these pictures I have been working on!

1 point 5

Initial sketches for Wander. During June there was a game jam called ilujam on itch.io, which was for romance themed games. So I worked on Wander designs for ilujam. I didn’t get as much as I wanted done and will continue working on it! These are some of the characters. They are awaiting further development!

2

Here’s some more work on one of the characters. Having listened to some concept artists talking about their work, and reading articles on the way items, characters, worlds, etc. are designed, I think I can keep pushing these characters further. For example, this is only an initial impression of Bruna. Some questions that have just surfaced in my mind – how does her belt work? At the moment it’s just a band of leather. And how does her chain fit around her waist and stay there? How does her hair work – does she shave the rest of her scalp apart from a small amount that she puts into pigtails? Or does her hair just not grow in certain places, because she is undead? Perhaps she actually just attaches some hair onto her head for aesthetic purposes.

Depending on the level of detail I want our game to be, perhaps these things will need to be further developed, or perhaps simply the original impression of Bruna will be enough for a relatively small game. If anyone has any thoughts, please let me know!

3

Here’s another character who I have been thinking about. In the top left corner is the original scribble in which I tried to identify the character. Bottom left corner is the second bit of work I did for him. But after having completed that sketch I realised that again I was kind of taking shortcuts like with Bruna’s design. So I tried to force myself to think about other avenues I could take the character, from what his horn shape would be like and his hairstyle. I also got feedback from my team mates about which bits they preferred. I have started working on his outfits in a separate photoshop file, and will test out a few different costumes for him. I also want to define how his face looks as well since in the iterative sketches, the base face I’ve used is a bit more youthful, I think, than the original sketch. Once those bits are cleared up I will start sketching for his character portrait. Since it’s a 2D visual novel, and quite a small game, I will probably just have 1 or 2 full paintings of him in game.

wands

Taking a little side step, here, to mix things up for myself I decided to think about what each wizard’s wand would look like. It was a nice and productive diversion to working on Billy (the character above). These are again just initial sketches. I will colour them in again and then probably work on each one’s design a little more extensively – again, it depends on the level of detail the game will take as to whether I should spend a load of time on these bits or not.

Where am I going next with this? Well, I’m going to continue to develop the characters, their props and the school to. I have also started to write some of the dialogue. If you’re interested in following the project, you can do so through my tagged posts on my tumblr or through the dirty casuals twitter feed.

This was a pretty useful post for me as I felt like I needed to write down some of my process and the questions arising from the character designs (especially Bruna). I hope that it can be of some interest to others. I am trying to push myself to thinking more about the DESIGN of things more as well as trying to improve my fundamentals, 3D work and so on. There’s a long way to go.

Anyway, thanks for reading xx

Updates, Christmas, Artists to look at

Hi friends, as usual it’s been a while. I thought I’d share some updates on my projects, plus some sketches I did today, and a list of artists who were recommended by Audrey Kawasaki on some instagram account (an online art gallery? I can’t remember which) – I wanted to list them to share the awesomeness of these artists, but also I want to make sure I don’t lose their names!

Updates

  • CalamityNow that I have an OK level command of 3D modelling and texturing, I’m starting to go through the old models that I made while learning 3D, and I am remodelling and texturing them. I am also building up a test level as I go. We are hoping to apply to show our game at indie games development conventions so I will let you all know more as time progresses. I’m also updating our game’s redbubble shop with stickers and other bits.
  • Music: I finally picked up my saxophone after a long time (years) of not playing. I am going to attempt to be in a band. We had our first meeting yesterday, so I will need to work out pieces to play for each song, and I must get back up to speed with playing and sounding OK at least. More information about this as it develops!
  • Job: Work’s going well, we’re currently making a rally style racing game which will be released in March 2016!
  • Craft: I’m hoping to start crafting again. I would like to give my little shop a renewal at some point, so that I can get sewing again. I’m feeling really inspired by thebeastpeddler on tumblr, I have bought myself one of their plushies! Please check them out if you like cute, dark plushies.
  • Painting: In my spare time I have been trying to keep up with digital painting. I have been working on more finished pieces, as I usually end up just sketching stuff quickly so that I can post it faster. I must be more patient! You can see my latest painting below!

digitally created painting of a male character with 2 horns and purple skin, with a background of flowers (possibly carnations)

Christmas Sketches

I wasn’t going to send Christmas cards, but then I got a few, so I made these quick cards to give out. I made some spares in case, too 🙂

Artist List

Annihilation

Hi friends,

I’ve been reading a book called Annihilation by Jeff Vandermeer. I don’t know how to define it by genre, but it seems to be sort of scifi and ‘spec fic’… I’m really enjoying it and I want to recommend it!

“The book describes a team of four (a biologist, an anthropologist, a psychologist, and a surveyor) who set out into an area known as Area X. The area is abandoned and cut off from the rest of civilization. They are the 12th expedition. The other expeditions have been fraught with disappearances, suicides, aggressive cancers, and mental trauma.” – Wikipedia

You might know that I struggle with my art because I have lots of ideas yet end up just drawing my generic figures and portraits. But with this book, I can imagine all kinds of scenes/compositions and I want to draw them! So, I started.

fan art drawing in sketchbook from a book by jeff vandermeer, annihilation. sketch of woman standing in the middle of a campsite

colour fanart of book by jeff vandermeer called annihilation. woman standing in the dark in the rain, in a campsite, looking upwards

Also, I listened to Florence + the Machine’s song Landscape which also reminded me of the scenery and personality of the main character. There’s also a lighthouse featured in the book.

Well, today’s is a short post, hope you like the wip. I want to paint it more. Just wanted to get the composition down this evening. See you soon and if you’re interested please definitely read the book and let me know what you think! Or recommend some books to me 🙂

Elysia

It’s been a while…

Wow, I didn’t realise – it’s been just over a month since my last post… I’ll try to think what’s happened since then. I’ve been working on both the game design and the poetry book still… and I am happy to say that I’ve made loads of progress on the book project. Below is an unfinished drawing for the book. Most of the images for the book are inked and coloured, although they are mostly unfinished as I like to keep piling on more watercolour and more shading over time, so they all progress as a set. This is similar to what I did for my first masters exhibition piece.

If you would like to read some of my friend Amy’s work, you can find her website by clicking here. I’m going to meet Amy soon to go over layout and such… looking forward to it =)

As for the game design, I have done a fair amount of drawing, but it is mostly sketches working out the story and world design, but here’s a little picture of a background I tried making.

It was nice to try out a new style of art! And I think it was a good learning experience as I do not have very much experience at all with backgrounds or anything at all involving depth! By the way, our game dev website is here if you’re interested.

Apart from all this … hmm… I’ve been applying to a few gallery jobs and illustrator jobs. Nothing yet, of course. I don’t mind taking my time though as I build up a bit of work experience through game dev stuff, work experience at the local gallery and more. I also had my first driving lesson (since over a year ago or so) on Friday, which was quite scary as the instructor just told me to drive to see what I remembered. But I slowly became more relaxed and enjoyed it. I guess I could say I am looking forward to Tuesdays lesson, although I am nervous too. I worry I don’t break enough at junctions and so on.

Anyway hope you all don’t mind the rather short post, I hope I can finish off the book project soon, and get more progress down on the game development so that I can share more images. Also I look forward to the projects of the future!

Thanks, Elysia.