CALAMITY

Hey friends,

As you may have already read, I’ve been wading through blender3D, learning how to make 3D models. I’m still a beginner of course, and if you want you can always follow my progress on tumblr 🙂

I started learning 3D both for my job and also because I wanted to work on an indie game dev project with my friends. Now, it’s underway! So I want to introduce you to Calamity. If I had to describe it shortly I would say something along these lines: Low poly 3d hide and seek multiplayer with monsters. Be the last one standing. It’s set in a boarding school and you play a student. We’re making it using the game engine called Unity, which is also what I use back at work.

Here's a little Calamity-related sketch that I made recently, just while I was thinking of what kind of 2D art I want to put in the game - e.g. for menus, logos, etc.

Here’s a little Calamity-related sketch that I made recently, just while I was thinking of what kind of 2D art I want to put in the game – e.g. for menus, logos, etc. I actually played with making a mini redbubble shop for stickers and fun Calamity related things.

I would say that we’re still in the early stages of development, but I thought I’d like to share with you all a few bits and pieces. I’m working on it with Boomer and Mikey. Boomer’s the programmer, Mikey’s our music man and I’m the artist. I’ll be dealing with all 3D stuff and 2D artwork too.

So far, I’ve made some sketches and a handful of 3D models to put in the game, e.g. a desk, chair, book, etc. which you can see below.

book

For some reason this book took me ages to work out. I just couldn’t think of a smart way to make a simple book object. I thought about it a lot overnight and then I realised how easy it would be after all. 

desk

A school desk for our students. Perhaps we should give the high school a name?

I’ve intentionally kept them simple, since I’m still learning! I’ve started the model for the player character, but of course it’s taking a little longer to do since it is more complex and will need to be animated in the future. I am using this tutorial series on youtube to learn how to do it.

Calamity Player Character Work in Progress

Our student protagonist – well, there will be a number of students to choose from hopefully – a base body, which I will next unwrap and texture. Then, we will have custom heads with different hairstyles, I hope ^_^

Not all of my models and bits have been implemented in the game, but I will still try get some videos and screenshots to share with you on my next Calamity related post!

I feel excited about it all and want to spend tons of time on it, even though I do find it difficult since I am learning so much new stuff… I’m trying to make sure however that I balance my free time well so that I don’t burn out since work’s pretty busy until March or beyond. My plan is to get lots of bits done that I can eventually improve when I know more.

I’ll keep working at it slowly but surely, and I hope to share my progress with you all. If anyone has any questions though feel free to ask!

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a week on

Dear friends,

It’s been a week since I started my new job and luckily, since I have regular hours, work days and all that, I’m able to write another blog post to you all! A few updates before we begin; I put my shop back up. For the moment it features older stock because I haven’t had a chance in a long while (being in Japan and all that) but I hope to create some more new work. I will likely put up some of my sketches done while in Japan and I hope to create new stickers and felt brooches. I’m staying away from shrinky dink at the moment because it is pretty unreliable!

Anyway, today I just want to talk to you all about my new job, since I haven’t really elaborated on it very much. While I was in Japan I was very lucky to notice a job advertisement on facebook, for a 2d game artist. If you have been following my blog you might remember a while back I worked on some game dev projects with my friends. One of the people I worked with was part of this company that was advertising on facebook. I thought I’d give it a go. So now I’m here, in Wales, helping to design games for West Coast. It was a lucky break for me and I was fortunate to have already worked on a relevant project, which also gave me a bit of an idea of what to expect.

The company is actually working hard on a kickstarter project right now, to raise money to create a remake of the game D/Generation, originally released in 1991. You can have a look at videos/the demo/etc. here. 🙂

So, that’s what I’m doing. As I’ve said, I’ve been here only a week, so I wouldn’t say that I have much experience at all. But so far, if you’re interested (perhaps you want to do game art related things and are pretty inexperienced like I was/am?) I’ve spent my days doing tons of sketches and notes for an upcoming game here. It’s been pretty challenging for me as it’s involved drawing landscapes – something I always avoided – as well as buildings, other inanimate objects, character design, etc. For me, character design is probably the easiest thing out of those since, as you may know, I spend so much of my time drawing people.

At first I didn’t have a tablet to use so I focused on doing lots of pen drawing – no colour – on regular printer cartridge paper. But the other day I received my tablet, so now I’m working on creating some mockups and presentations of my designs using Photoshop. It feels very luxurious using Adobe CC, something I never thought I’d get to try out given its monthly fee 🙂

This afternoon I think I will finish up the character designs that I drew earlier on Photoshop, and I will try to convert some more of my paper sketches into fully coloured digital paintings/illustrations. It is really nice to take stuff from the sketches and to finally add colour to them…

I’m sorry that currently I don’t have any images to show, this is because I’m working on a new game and thus we are keeping things under wraps for now. Perhaps when things kick off a bit more for this particular game, I will be able to show and talk about the artwork.

If you’re hoping to see some new drawings and sketches still, you can have a look on my tumblr, where I’ve put my personal scribbles and bits.

post-Christmas

Hi everyone,

hope you all had a good Christmas. Hope everyone got to eat nice food and catch up with friends and relatives. On Christmas day we went to my aunt’s house for lunch and socialising, then on Boxing day my mum cooked a big feast of East Asian food for some family and her one of her friends too. Now I’m visiting J so I thought while it is quiet and there’s not much going on I could write a quick post just to say hi.

ink drawing

Today we are not sure what to do. J would like to relax for the day, I’m happy to do this but I think I need to give myself some tasks or things to do… I need to feel at least a bit productive, or I’ll feel restless. So that is why I decided to do a little blog update. It’s hard to think what to write or do really, I didn’t think to bring a proper sketchbook or my Japanese text book. I do however have several books to read and a mini sketchbook, so looks like my day might be spent trying to: study at least a tiny bit of Japanese, draw from reference perhaps, maybe finish the book I’m reading, etc.

As for my current art projects, I am still working on game design and also the collaborative book project I started with my friend. As I have had some deadlines for the game, I was a bit more lazy with the book project. Once I get back home on the 30th December, I hope to put a lot more effort into all my projects. I want to start again on the book project. What I am doing is illustrating, or rather, creating some art based on my friend’s poetry (although I’m not 100% certain what the response will result in). At first I was quite anxious on how to interpret them. But my friend has since written a little bit on the background of each poem, which I think will help me make something more relevant. I hope that she doesn’t mind that it has taken me a while to get going… and I hope that she will be happy with the resulting artwork.

With the game design group stuff, it’s progressing slowly but well, I will have a huge challenge creating the artwork as there’s so much to do and several new things to learn. We’ve decided to make a game for android devices, a pet game! I will give more information and pictures soon once I have actually made some more presentable art. I feel quite shy about the work that I’m producing for this game design thing, because I feel like the ideas that I am scribbling out at the moment are nowhere near the sophistication of actual game concept artists. Although I should be kinder to myself because I didn’t spend very long at all on the sketches and the main reason I created them was for the purpose of communicating my ideas quickly to my friends – they weren’t really made for an audience larger than maybe three people.

Oh well, that’s a quick update! I hope everyone is having a good holiday season… and hope all artistic, creative and other endeavours are going well. Thank you for reading!

game image

a mock up of a start screen

So this weekend I’m going to be participating in the Indie Speed Run in a team with three other people. It’s a 48 hour long competition where you have to create a functional game within the time limit. The games only need to be small and can be designed as 2d or 3d. I’m going to be the art person for this project, and since I don’t have any experience at all with 3d art, we’ll be doing a sort of 2d game. This means it’ll probably be a top-down 2d game (like Pokémon on gameboy)…

Over the past month I’ve been working a little bit on generic graphics for the game. We don’t get given the game’s theme until we click the start button, so I can’t really make many images until then. I also took some of my free time to try and practise animation…

tumblr_mtbxteqxyd1sim57fo1_400 I think we are going to start now so I will not write any more… I’ll probably post afterwards with a link to our game and more images drawn from it.